红警2尤里的复仇我把秘密科技实验室改成可建造之后没有特殊单位?

如题,为什么我把秘密科技实验室改成可建造之后没有特殊单位?求大神指点,这是代码:
[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
;Image=CALAB
TechLevel=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Strength=1000
Insignificant=yes
NeedsEngineer=no
Unsellable=no
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured ;Eva (and therefore 3way split) voice to use when captured
WorkingSound=OilDerrickLoop
LeaveRubble=yes
;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows
;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect
;SecretInfantry
;SecretUnit=
:SecretBuilding=
SecretLab=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
油井,前哨站都有用的,就对他无效

;秘密实验室
;Secret Lab
[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
;Image=CALAB
BuildCat=Tech
Prerequisite=TECH
Strength=1000
Armor=steel
TechLevel=1
Adjacent=4
Sight=20
Points=55
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
Powered=yes
BaseNormal=no
Crewed=yes
Explodes=yes
Capturable=true
Spyable=no
Nominal=yes
AIBuildThis=yes
TechLevel=1
Insignificant=yes
Nominal=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=no
;Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=no
;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows
;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect
SecretInfantry=YURIPR
SecretUnit=PCV
SecretBuilding=CAPOWR
SecretLab=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

注意结尾部分的区别,“;“符号是解释性的代码,意识是这个;后面的文字不发生作用,仅仅是解释当前代码用的。因此你的代码当中不能随便换行,这一点要注意
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第1个回答  2015-08-14
只修改这部分代码是无效的,还要修改rulesmd.ini中秘密科技实验室的特殊代码追问

请问如何修改?

追答

这我也不会,你还是去贴吧或论坛找大神吧

本回答被网友采纳
第2个回答  2015-08-14
没有,不过会出现某国特有兵种
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