第2个回答 2015-10-22
如下,气血、攻击力、防御力、命中、闪避、免伤、暴击、护甲值、技能、等级、角色、怪物、关卡、武功、品质、成长、初始值、档次、场景、材质、资源、我方、敌方、地图、区域、效果、装饰、函数、变量、经验;
对应的是:Qi and blood, weapons, armor, hit, dodge, avoid injury, crit, armor, skills, grade, character, monster, checkpoints, fighting skill, quality and growth, initial value, the scale and scene, material, resources, we, the enemy, the effect of map, area,, decoration, functions, variables, experience。