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static int GS_FENCE_HP_COEFF[4] = {1000000, 1500000, 3000000, 5500000};
1860 1850
//éç£æ¾è ?æ½�9�0 ç¬è²æ¾è
static int GS_GUN_RELOAD[4] = {140, 70, 450, 100};
static int GS_GUN_DAMAGE[4] = {70, 4000, 6000, 11000};
static int GS_GUN_DMGRADIUS[4] = {40, 50, 80, 120};
static int GS_GUN_MAXHP[4] = {5000000, 8000000, 15000000, 25000000};//éç£æ¾è ?æ½�9�0 ç£èµè½æ¡·?
static int GS_ROCKET_RELOAD[4] = { 0, 1000, 400, 200};
static int GS_ROCKET_DAMAGE[4] = { 0, 800000, 1200000, 80000000};
static int GS_ROCKET_DMGRADIUS[4] = { 0, 2500000, 2600000, 4000000};//éç£æ¾è ?é³éè¾æ³ è¦èå¹?(ç¬? - 1402)
static int GS_SOLDIER_DAMAGE[4] = { 0, 60, 80, 80};//éç£æ¾è ?ç®ç¯é½?è¦èå¹?(ç¬? - 3134)
static int GS_SOLDIER2_DAMAGE[4] = { 0, 0, 0, 2000};//éç£æ¾è ?æ½�9�0 ç¬�éº?
static int GS_FENCE_GUNS_DAMAGE[4] = { 0, 30, 65, 90};//鲡弪?è¦èå¹?
#define SOLD_COLOR_R 25
#define SOLD_COLOR_G 100
#define SOLD_COLOR_B 35è¿æ ·ä¿®æ¹å®ä¹åï¼ä½ å°±æ æäº